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Science Time Gamification and Excergames

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TITTA PÅ WEBINARIUM

Science Time: Gamification and Excergames

Adam Palmquist PhDc

Felix Born MSs

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Hur du kan använda GWEN

The race for attention

The focus on a personalised, gamified experience is more important than ever.

GWEN helper

Discovery

Through positive reinforcement, users will spend more time on your product.

People flying around, doing things 11

Mastery

Create a more loyal user base and keep them coming back more often.

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